Branca

Branca

Branca

A social network that creates mini UofT communities depending on where students live.

A social network that creates mini UofT communities depending on where students live.

A social network that creates mini UofT communities depending on where students live.

Project: UX Research & Design, App Design for mobile platform

Client: In collaboration with UofT's Innovation Hub

Methodology: IBM design thinking framework

Tools: Figma, Miro, Adobe Express, Marvel

Project: UX Research & Design, App Design for mobile platform

Client: In collaboration with UofT's Innovation Hub

Methodology: IBM design thinking framework

Tools: Miro collaborative board, Figma, Adobe Express, Marvel


Project: UX Research & Design, App Design for mobile platform

Client: In collaboration with UofT's Innovation Hub

Methodology: IBM design thinking framework

Tools: Miro collaborative board, Figma, Adobe Express, Marvel



Overview

Overview

The Problem

The Problem

UofT students live everywhere in the GTA. They form connections on campus, but have difficulties maintaining these outside of class.
How can we help UofT students feel connected with their university community outside of class when everyone lives everywhere?

UofT students live everywhere in the GTA. They form connections on campus, but have difficulties maintaining these outside of class.
How can we help UofT students feel connected with their university community outside of class when everyone lives everywhere?

My Role

My Role

  • Playback presenting

  • Low & Mid-fidelity prototyping

  • Ideation team leading

  • Proofreading all work

  • Creating and analyzing survey

  • Playback presenting

  • Low & Mid-fidelity prototyping

  • Ideation team leading

  • Proofreading all work

  • Creating and analyzing survey

The Solution

The Solution

A social media app facilitating UofT students' neighbourly connections through neighnourhood-focused chats, forum, and event planning

A social media app facilitating UofT students' neighbourly connections through neighnourhood-focused chats, forum, and event planning

The Outcome

The Outcome

Enthusiastic interests from UofT students who evaluated our design through usability testing. They expressed strong desires to use our product.

Enthusiastic interests from UofT students who evaluated our design through usability testing. They expressed strong desires to use our product.

The Team

The Team

  • Me

  • Lijun Huang

  • Me

  • Lijun Huang

  • Zoe Huang

  • Zoe Huang

  • Zixing Liao

  • Jiawei Liu

  • Minxian Wu

  • Zixing Liao

  • Jiawei Liu

  • Minxian Wu

  • Background research

  • Primary research

  • Grouping our findings

  • Challenge

  • Amelia's journey

  • Pain points

  • As-is scenario

  • Needs

  • Idea brainstorming

  • Ideas kept

  • Usability test

  • Mid-fidelity prototype

  • Low-fidelity prototype

The Journey

  • Background research

  • Primary research

  • Grouping our findings

  • Challenge

  • Amelia's journey

  • Pain points

  • As-is scenario

  • Needs

  • Idea brainstorming

  • Ideas kept

  • Usability test

  • Mid-fidelity prototype

  • Low-fidelity prototype

The Journey

  • Background research

  • Primary research

  • Grouping our findings

  • Challenge

  • Amelia's journey

  • Pain points

  • As-is scenario

  • Needs

  • Idea brainstorming

  • Ideas kept

  • Usability test

  • Mid-fidelity prototype

  • Low-fidelity prototype

The Journey

Background Research


  • Connectedness and belongingness has been a major challenge for many students.

  • Only 1/3 of students reported to be satisfied with their university experience

  • Lack of belongingness contributed to students' dissatisfactions of their university experience

  • First-year students felt alone and unsupported on campus

  • They may have trouble socializing and making friends in the first place





Primary Research


Survey findings

  • Participants (UofT students) are spread out across the Greater Toronto Area

  • Most students rarely socialize with other students outside of class

  • Most students are either somewhat or slightly satisfied with their time at UofT




Interview findings

  • Participants who live relatively far from campus heavily rely on in-class activities to meet new people

  • Most interviewees choose in-person activities over online chatting to maintain connections





Challenge


How can we help UofT students feel connected with their university community outside of class when everyone lives everywhere?





Grouping our findings


We organized our findings into clusters and associated them with their common theme




User Research

Background Research


  • Connectedness and belongingness has been a major challenge for many students.

  • Only 1/3 of students reported to be satisfied with their university experience

  • Lack of belongingness contributed to students' dissatisfactions of their university experience

  • First-year students felt alone and unsupported on campus

  • They may have trouble socializing and making friends in the first place





Primary Research


Survey findings

  • Participants (UofT students) are spread out across the Greater Toronto Area

  • Most students rarely socialize with other students outside of class

  • Most students are either somewhat or slightly satisfied with their time at UofT




Interview findings

  • Participants who live relatively far from campus heavily rely on in-class activities to meet new people

  • Most interviewees choose in-person activities over online chatting to maintain connections





Challenge


How can we help UofT students feel connected with their university community outside of class when everyone lives everywhere?





Grouping our findings


We organized our findings into clusters and associated them with their common theme




User Research

Background Research


  • Connectedness and belongingness has been a major challenge for many students.

  • Only 1/3 of students reported to be satisfied with their university experience

  • Lack of belongingness contributed to students' dissatisfactions of their university experience

  • First-year students felt alone and unsupported on campus

  • They may have trouble socializing and making friends in the first place





Primary Research


Survey findings

  • Participants (UofT students) are spread out across the Greater Toronto Area

  • Most students rarely socialize with other students outside of class

  • Most students are either somewhat or slightly satisfied with their time at UofT




Interview findings

  • Participants who live relatively far from campus heavily rely on in-class activities to meet new people

  • Most interviewees choose in-person activities over online chatting to maintain connections





Challenge


How can we help UofT students feel connected with their university community outside of class when everyone lives everywhere?





Grouping our findings


We organized our findings into clusters and associated them with their common theme




User Research

Persona


Based on our data, we visualized a persona that represents the user


Amelia's Journey


We created a scenario that narrates the challenge that our persona goes through, with three pain points expressed by Amelia throughout her journey

Analysis

Persona

Based on our data, we visualized a persona that represents the user


Amelia's Journey


We created a scenario that narrates the challenge that our persona goes through, with three pain points expressed by Amelia throughout her journey

Analysis

Persona


Based on our data, we visualized a persona that represents the user


Amelia's Journey


We created a scenario that narrates the challenge that our persona goes through, with three pain points expressed by Amelia throughout her journey

Analysis

Needs


Amelia's paintpoints are translated into what she needs to reach her goal to have a great university experience

Idea brainstorming


Her needs become inspirations for us to generate ideas that can help her foster connections with her schoolmates. We voted on these based on feasibility and impact

Ideas kept


Ideas we kept are translated into important themes that will be considered in our prototype design

Ideation (Team lead)

Needs


Amelia's paintpoints are translated into what she needs to reach her goal to have a great university experience

Idea brainstorming


Her needs become inspirations for us to generate ideas that can help her foster connections with her schoolmates. We voted on these based on feasibility and impact

Ideas kept


Ideas we kept are translated into important themes that will be considered in our prototype design

Ideation (Team lead)

Needs


Amelia's paintpoints are translated into what she needs to reach her goal to have a great university experience

Idea brainstorming


Her needs become inspirations for us to generate ideas that can help her foster connections with her schoolmates. We voted on these based on feasibility and impact

Ideas kept


Ideas we kept are translated into important themes that will be considered in our prototype design

Ideation (Team lead)

  1. Onboarding experience as a new user

  1. Discussing topics about the neighbourhood through the forum page

  1. Finding and joining an event near home

  1. Welcoming a new user in the neighbourhood

Low-fidelity storyboards

Prototype

  1. Onboarding experience as a new user

  1. Discussing topics about the neighbourhood through the forum page

  1. Finding and joining an event near home

  1. Welcoming a new user in the neighbourhood

Low-fidelity storyboards

Prototype

  1. Onboarding experience as a new user

  1. Discussing topics about the neighbourhood through the forum page

  1. Finding and joining an event near home

  1. Welcoming a new user in the neighbourhood

Low-fidelity storyboards

Prototype

Usability Tests


Based on these storyboards, we conducted usability tests with UofT students to evaluate the main functionalities of our prototype


Insights based on user feedback:

  1. The main navigation bar should provide clearer indications of what each tab does

  2. Users should be given more privacy controls

  3. Some task flows should be reworked for a smoother navigation

  4. Additional functions should be included (e.g., contact list, profile page, save-for-later, event search function)


We incorporated these insights into our Mid-fidelity prototype




Demo 1: First time user

Demo 2: Main functionalities

  • "Neighbour alert" encourages newcomers to place their profile card at the top left, showing clear visibility that encourages other members to reach out to them

  • Privacy toggle removes their profile from the homepage

  • Profile cards and status messages are from members of the same neighbourhood

  • Full profile detail with an option to directly chat with them after tapping on a profile card

  • Icons on user profile indicate a filter category

  • Filter selected shows members who would like to hang out at the North York Centre

Neighbour tab

  • Second navigation tab is a neighbourhood-focused forum page

  • Posts shown are from members living in the same neighbourhood


Event tab

  • Third navigation tab is a neighbourhood-focused event page

  • Upcoming events show the approximate distance from the user's place

  • Events shown are organized by students who live in the same neighbourhood

  • User can join an event and join the event group chat

  • User can create an event and share it with a group chat or individual contacts

  • Events created by the user will be shown with a crown icon

Evaluation

Usability Tests


Based on these storyboards, we conducted usability tests with UofT students to evaluate the main functionalities of our prototype


Insights based on user feedback:

  1. The main navigation bar should provide clearer indications of what each tab does

  2. Users should be given more privacy controls

  3. Some task flows should be reworked for a smoother navigation

  4. Additional functions should be included (e.g., contact list, profile page, save-for-later, event search function)


We incorporated these insights into our Mid-fidelity prototype



Demo 1: First time user

Demo 2: Main functionalities

  • "Neighbour alert" encourages newcomers to place their profile card at the top left, showing clear visibility that encourages other members to reach out to them

  • Privacy toggle removes their profile from the homepage

  • Profile cards and status messages are from members of the same neighbourhood

  • Full profile detail with an option to directly chat with them after tapping on a profile card

  • Icons on user profile indicate a filter category

  • Filter selected shows members who would like to hang out at the North York Centre

Neighbour tab

  • Second navigation tab is a neighbourhood-focused forum page

  • Posts shown are from members living in the same neighbourhood


Event tab

  • Third navigation tab is a neighbourhood-focused event page

  • Upcoming events show the approximate distance from the user's place

  • Events shown are organized by students who live in the same neighbourhood

  • User can join an event and join the event group chat

  • User can create an event and share it with a group chat or individual contacts

  • Events created by the user will be shown with a crown icon

Evaluation

Usability Tests


Based on these storyboards, we conducted usability tests with UofT students to evaluate the main functionalities of our prototype


Insights based on user feedback:

  1. The main navigation bar should provide clearer indications of what each tab does

  2. Users should be given more privacy controls

  3. Some task flows should be reworked for a smoother navigation

  4. Additional functions should be included (e.g., contact list, profile page, save-for-later, event search function)


We incorporated these insights into our Mid-fidelity prototype




Demo 1: First time user

Demo 2: Main functionalities

  • "Neighbour alert" encourages newcomers to place their profile card at the top left, showing clear visibility that encourages other members to reach out to them

  • Privacy toggle removes their profile from the homepage

  • Profile cards and status messages are from members of the same neighbourhood

  • Full profile detail with an option to directly chat with them after tapping on a profile card

  • Icons on user profile indicate a filter category

  • Filter selected shows members who would like to hang out at the North York Centre

Neighbour tab

  • Second navigation tab is a neighbourhood-focused forum page

  • Posts shown are from members living in the same neighbourhood


Event tab

  • Third navigation tab is a neighbourhood-focused event page

  • Upcoming events show the approximate distance from the user's place

  • Events shown are organized by students who live in the same neighbourhood

  • User can join an event and join the event group chat

  • User can create an event and share it with a group chat or individual contacts

  • Events created by the user will be shown with a crown icon

Evaluation

Conclusion and Next Steps

  • With our solution, Amelia was able to connect with UofT students in her neighbourhood and maintain connections through our neighbour-focused app

  • Amelia finally feels like she belongs to a UofT community where she lives

  • Throughout our usability tests, our users from UofT have also expressed enthusiasm about the direction of our project and showed interests in using our product


To ensure that more users experience a smooth journey like Amelia, our next steps will be to conduct additional usability tests to gain more user insights for further refinement of our mid-fidelity design:


  1. Observe which screen users still have the most clarity issues with

  1. Create multiple versions of that screen and have users test them to select the ones that are the most well understood by them

  1. Refine our design based on those insights and conduct additional usability tests

  2. Eventually, our final step will be to produce a high-fidelity prototype of Branca for all UofT students to enjoy

Conclusion and Next Steps

  • With our solution, Amelia was able to connect with UofT students in her neighbourhood and maintain connections through our neighbour-focused app

  • Amelia finally feels like she belongs to a UofT community where she lives

  • Throughout our usability tests, our users from UofT have also expressed enthusiasm about the direction of our project and showed interests in using our product


To ensure that more users experience a smooth journey like Amelia, our next steps will be to conduct additional usability tests to gain more user insights for further refinement of our mid-fidelity design:


  1. Observe which screen users still have the most clarity issues with

  2. Create multiple versions of that screen and have users test them to select the ones that are the most well understood by them

  1. Refine our design based on those insights and conduct additional usability tests

  2. Eventually, our final step will be to produce a high-fidelity prototype of Branca for all UofT students to enjoy

Conclusion and Next Steps

  • With our solution, Amelia was able to connect with UofT students in her neighbourhood and maintain connections through our neighbour-focused app

  • Amelia finally feels like she belongs to a UofT community where she lives

  • Throughout our usability tests, our users from UofT have also expressed enthusiasm about the direction of our project and showed interests in using our product


To ensure that more users experience a smooth journey like Amelia, our next steps will be to conduct additional usability tests to gain more user insights for further refinement of our mid-fidelity design:


  1. Observe which screen users still have the most clarity issues with

  1. Create multiple versions of that screen and have users test them to select the ones that are the most well understood by them

  1. Refine our design based on those insights and conduct additional usability tests

  2. Eventually, our final step will be to produce a high-fidelity prototype of Branca for all UofT students to enjoy

Lessons learned

  1. Team agreements take time

It is challenging come up with a team agreement even if one person has their opinions on how to do things differently. We learn to understand their reasoning by accepting their perspectives. While we advance in our project, we eventually have a better idea on selecting the approach that works best.

  1. Visual elements are important

Presenting our polished UX artifacts like persona, as-is scenario, slide decks, and more, helped us learn that fonts, colour, resolution quality, positioning, and sequence must follow a certain standard to promote readability and accessibility. If we want to demonstrate our work to the audience, we need to be very careful with the way we present our work.

  1. Feedback can be discouraging, and that’s OK

Throughout our project, we have received thorough feedback from our professor, TA, and UX industry experts. Although some feedback may be discouraging, my team and I have learned to be productive about them and make corrections accordingly to improve the quality of our project. The end result of our project became one that my team and I are proud of.

Lessons learned

  1. Team agreements take time

It is challenging come up with a team agreement even if one person has their opinions on how to do things differently. We learn to understand their reasoning by accepting their perspectives. While we advance in our project, we eventually have a better idea on selecting the approach that works best.

  1. Visual elements are important

Presenting our polished UX artifacts like persona, as-is scenario, slide decks, and more, helped us learn that fonts, colour, resolution quality, positioning, and sequence must follow a certain standard to promote readability and accessibility. If we want to demonstrate our work to the audience, we need to be very careful with the way we present our work.

  1. Feedback can be discouraging, and that’s OK

Throughout our project, we have received thorough feedback from our professor, TA, and UX industry experts. Although some feedback may be discouraging, my team and I have learned to be productive about them and make corrections accordingly to improve the quality of our project. The end result of our project became one that my team and I are proud of.

Lessons learned

  1. Team agreements take time

It is challenging come up with a team agreement even if one person has their opinions on how to do things differently. We learn to understand their reasoning by accepting their perspectives. While we advance in our project, we eventually have a better idea on selecting the approach that works best.

  1. Visual elements are important

Presenting our polished UX artifacts like persona, as-is scenario, slide decks, and more, helped us learn that fonts, colour, resolution quality, positioning, and sequence must follow a certain standard to promote readability and accessibility. If we want to demonstrate our work to the audience, we need to be very careful with the way we present our work.

  1. Feedback can be discouraging, and that’s OK

Throughout our project, we have received thorough feedback from our professor, TA, and UX industry experts. Although some feedback may be discouraging, my team and I have learned to be productive about them and make corrections accordingly to improve the quality of our project. The end result of our project became one that my team and I are proud of.

Thanks for visiting!
Let's connect

deuscies@gmail.com

Thanks for visiting!
Let's connect

deuscies@gmail.com

Thanks for visiting!
Let's connect

deuscies@gmail.com